#BEST CRYSIS 2 MODS PC PC#
Press D-PAD RIGHT or check your PC key binds to select the JAW and C4. Never use the JAW unless you have another lying around, as their numbers in the game are very limited. Your four JAWs are best saved for destroying Ceph Pingers, as you can give it one big sting from far away.
You normally can only carry four of them, but the game occasionally glitches and lets you carry more (this is still being worked out). A shoulder-mounted universal warhead launcher. That is one annoyance that slows down your progress. one helluva murder boner." The downside of carrying this weapon around is that you need to drop it before you can properly operate switches and use the VISOR. As trooper Rell puts it in Bulletstorm, this weapon will give you ". This is the weapon to always have, simply because of the destruction of the. The weapon will not work against the Ceph Pinger but damages other Ceph units. You can charge the weapon (hold the TRIGGER) and basically microwave / pop Ceph (never humans) in their combat machines. Unless you find another weapon later, you cannot reload it. It fires timed or impact explosives (use the FIRE MODE switch to cycle) and ammunition for the weapon is almost non-existent.Īn experimental microwave cannon. Handy for certain cases, but since you have to lug it around with you, it's not always great to have when you need more ammunition or an M-60.
#BEST CRYSIS 2 MODS PC FULL#
You can carry enough ammunition for two full belts of fury.Īn explosive grenade launcher. If you know you are going to be fighting a lot of Ceph (with no recourse), take this weapon along. 100 round, belt-fed weapon which is handy for close-range fighting. Refer to the weapon's box for further details.Ī light support weapon dating back to the Vietnam conflict. Some have unique features that help in some cases, but hinder you in others. The following weapons are special-case or experimental weapons. The shots penetrate some objects and obstacles but revealing yourself during the last few missions of Crysis 2 may not be a good idea. The downside of this weapon is the small amount of ammunition allocated to it - a maximum of 24 to 25 shots at any one time.Ī louder, stronger version of the DSG-1. It can be silenced, allowing you the luxury of delivering suppressed kill-shots at long range. There are two such weapons in Crysis 2, the second of which you only get in the last portions of the game.Ī great marksman rifle patterned after the H&K PSG-1 (with a similar magazine size). Marksman weapons are precision rifles or EM-driven weapons that fire shots capable of hitting targets at great ranges. It has the shotgun and grenade attachments, but as a general purpose weapon, it lacks the rapid-fire ability that makes the SCAR and SCARAB more useful. The problem (apart from not being suppressed) is the ammunition for the Gauss attachment is limited until you pick up the GAUSS weapon (see below).Ī heavy assault rifle with limited magazine capacity and only fires in 3-round burst or semiautomatic. The Gauss attachment gives this weapon a loud but accurate sniper weapon. Restricted to close-up engagements, you will use this weapon primarily to take out lone sentries and small groups of enemies while sneaking.Ī medium and long distance assault rifle with a Gauss attachment.
That said, it means you cannot fire at long ranges (subsonic ammunition has decreased penetration and lethality at range). This is the only assault rifle that's suppressed. In the post-Cold War era, the assault rifle has been the principal soldier's weapon. Just remember that once you pull the trigger, everyone will know where you are.Īssault rifles combine the precision of a marksman rifle with the automatic fire rate of a machinegun. If you need something dead in a hurry (like a Ceph Devastator), you can give this weapon a try. It's the only shotgun with a silencer option, and handy for blasting Ceph unnoticed.Īn automatic shotgun capable of emptying all 7 to 10 shells in a blink of an eye. Spun projectiles tend to be more stable in flight, but much of the destructive power is turned into waste heat as the shot travels up through the barrel.Ī very handy weapon for silent close-up takedowns.
Rifled and non-rifled ordnance differ in what happens to them in the barrel. Just remember this weapon is not silenced, so using it gives you away. It doesn't damage enemies appreciably, but it does help in the final part of the game if you want to shock / de-cloak the invisible Ceph near the final alien spore generator.
The silencer is uses is the handgun suppressor, not the standard silencer.Ī special weapon that's built like a PDW but fires electrostatic bolts. It's used primarily for close-range work, so if you need to take off someone's head down the block, you may have some trouble landing your shot. A decent rapid-fire weapon that can be silenced.